Getting Started

index.js
const { Client } = require('discord.js');
const  { Poru } = require('poru');
const nodes = [
    {
      id: "main_node",
      hostname:"localhost",
      port: 8080,
      password: "iloveyou3000"
    }
  ]
  
const client = new Client();

client.poru = new Poru(client,nodes,PoruOptions)



client.poru.on('trackStart', (player, track) => {
  
  player.textChannel.send(`Now playing \`${track.title}\``);
});


client.on('ready', () => {
  console.log('Ready!');
  client.poru.init(client);
});


client.on('interactionCreate', async interaction => {
  if (!interaction.isCommand()) return;
  if (!interaction.member.voice.channel) return interaction.reply({ content: `Please connect with voice channel `, ephemeral: true });

  const track = interaction.options.getString('track');

  const res = await client.poru.resolve(track);

  if (res.loadType === "LOAD_FAILED") {
    return interaction.reply(`Failed to load track`);
  } else if (res.loadType === "NO_MATCHES") {
    return interaction.reply('No source found!');
  }

//create connection with discord voice channnel
  const player = client.poru.createConnection({
    guildId: interaction.guild.id,
    voiceChannel: interaction.member.voice.channelId,
    textChannel: interaction.channel,
    deaf: true
  });
  
 
  if (res.loadType === 'PLAYLIST_LOADED') {
    for (const track of res.tracks) {
      trackk.info.requester = interaction.user;
      player.queue.add(track);
    }

    interaction.reply(`${res.playlistInfo.name} has been loaded with ${res.tracks.length}`);
  } else {
    const track = res.tracks[0];
    track.info.requester = interaction.user;
    player.queue.add(track);
    interacton.reply(`Queued Track \n \`${track.title}\``);
  }

  if (!player.isPlaying && player.isConnected) player.play();
});

client.login('TOKEN');

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